Here are the recent games I've worked on
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The Division 2 - 2019
Realistic character cut-scenes / in-game anims. with mocap or keyframed
No show works are available for now.
Skull & Bones - finaly released 2024! we have "Special Thanks" credits
Cinematic Layout Composition / mo-cap animation/ camera placement and animation/ export to the engine

Assasin's Creed Origins 2017
Defining the acting & poses; in-game animation; export to the engine.
Bosses in game animations sets.
Assasin's Creed Origins 2017
Visualisation of the screenplay, Direction; Cinematographic compositing; Layout; Poses; Timing & Cameras
(I reworked a little bit the scenario for this scene)
Assasin's Creed Origins 2017
Progression video before/after.
From raw mocap data to final polish animation stage and export.
Assasin's Creed Origins 2017
Progression video before/after.
From raw mocap data to final polish animation stage and export.
Assasin's Creed Origins 2017
Composition of characters according of screenplay, composition of cameras choosing the best view, animation and polish of mo-cap data. Export & test in the game.
Assasin's Creed Origins 2017
Composition of characters according to the dialouge, composition of cameras choosing the best view, animation and polish of mo-cap data. Export & test in the game.
Ryse: Son of Rome (2013) Animator in Crytek Budapest, Hungary
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Realistic hand key frame animation
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Mo-cap animation polish;
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Creating sword combo-attacks systems
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Third and First person character animation
(no show works available for now)
